![]() We’ve already dropped a nameless PC launch day patch addressing critical issues which kept some people from launching the game on certain PC configurations and in certain countries, in addition to a couple of other small fixes. We’ll try to reflect the updates’ focus in the choice of dino. ![]() We have decided to name our substantial updates after dinosaurs in honor of the Amazon beasts. This dev diary is all about looking toward the time directly following launch. This launch is just the beginning and we aim to support the game for a long time both with free updates and premium expansions. It’s been a herculean effort both for Triumph and the team at Paradox Stockholm. ![]() Working for four years on a project means there is a lot at stake. First, we must say that we are very thankful for the great reception the game has gotten on release. So here is one in pre-alpha state for you: A Vanguard Liberator with Flechette Ammo and Jetpack mods called the Screaming Eagle.Hi there, and welcome to the first Planetfall development diary after release! With these journals we plan on keeping you informed on the things we are working on as we continue to improve the game. There is nothing that reflects the fusion of the gameplay and the setting better than the unit line up. This allows us – and eventually you through modding – to create a better looking worlds, that contain more content, more efficiently. Roll out the fourth generation of Triumph’s Creator Engine, which is 64 bit, has a PBR renderer and a new toolset.Sessions now play on wrapping planets which are procedurally generated. Develop Planetary Empire building: Compared to AoW3, we want to added new layers of depth to the economy and diplomacy systems.It’s familiar and vastly different at the same time. Transform the melee centered fantasy battles to new ranged sci-fi clashes with cover, overwatch and destructible terrain.Build a new setting filled with lore and new gameplay opportunities.Other houses compete with yours to rebuild the Star Union, and you will need both a carefully crafted arsenal, and a firm grip on diplomacy if you are to have a chance at victory. You will need to develop / rediscover technologies and social doctrines for your colonists to thrive on these hostile worlds, for you are not alone here. You travel to one of the many lost worlds of the old empire, where you will find marvels among the remnants of this once great civilization. Premise: As one of the heirs to the shattered Star Union, you emerge from a cosmic Dark Age to craft a new future for your people. At the same time, nothing gets the creative juices flowing like a new setting. We feel our beloved war-focussed 4X game formula is a great fit for sci-fi themes - and futuristic weapon arsenals. ![]() Inspiration: By Gandalf’s beard - A sci-fi Age of Wonders? Yes - It’s been a long-standing wish from many of the team to do something with our love of sci fi: Starwars, Dune, Fallout, Starship Troopers have all been an inspiration in one form or another. This way Triumph can spend more time making games and less on fighting spam-bots. Join us at the Paradox Forums: First a request to the AoW3 community: we kindly ask you to join us here on the Paradox forums, as the old Age of Wonders ones will be closed down later this year. From here on, the team at Triumph will be giving you weekly updates on our progress and revealing details of the game along the way. Hi there! and welcome to the first Age of Wonders: Planetfall development journal.
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