![]() ![]() The colored pegs on the board represent the minerals the players want to collect. There are different scenario based setups depending upon player count, but you use a hook to move your meeples (which have been fitted with a loop) up to a certain radius, determined by the tool Viditya is holding above. In his game, the players are crawling through the gut of a decaying monster, trying to harvest rare minerals before he decomposes. Specifically I wanted to talk about G.U.F.M.E.F.- “Giant Ugly Flesh Monster Excavation Force” from Viditya Voleti. ![]() They covered a spectrum from abstracts to dexterity, social deduction to story-telling games about discussing grief. A professor and some students from their analog design program had a booth showcasing some of the students’ games. One of the best titles I played this weekend was at the booth for the Maryland Institute College of Art. Ultimately, it wasn’t for me as the rankings were fairly chaotic and the last few turns, with very low tile density on the board, were a little wonky. Some tiles have a secondary effect when you move off of them, such as additional ways to score at the end of the game, or the ability to adjust the ranking of the animal types on the scoreboard. During setup, the animal tiles are ranked on a scoreboard, with some animals scoring for each of that type collected and others awarding points to whomever collect the most and second most. I played a few games in the dealer area, starting with Bumuntu, an upcoming abstract game from Wizkids.īumuntu features a grid of bakelite-type animal tiles, and during the game you move off of your current tile, collecting it and moving in a manner prescribed by the animal depicted. Here, that’s the purple tableclothes in the foreground: First Look. ![]() There is a library of titles which can be checked out, and as with something like BGGCON, the ‘hot’ titles are collected in a special section. In the foreground is the industrial scale open gaming. If you squint, in the distance there is a dealer hall with booths from the various publishers and accessory makers you’d expect. The central feature of the con is this large hall. In general though, the rooms for various sub-genres of tabletop are near each other, so for my boardgame centric interests, I generally wasn’t going far. This first floor of the convention center is non-contiguous, and I find the PAX maps and programs to be unintuitive, so finding my way around was at times frustrating. It sprawls - with one large main hall and several smaller halls, rooms, and “theaters” in different wings and floors of the con. PAX Unplugged is in Philadelphia, and is the tabletop focused PAX event. I’ll talk about the show itself, a few things I played, and, of course, a few pictures of what I ate. We haven’t covered this convention before, and it’s only in its second year. I also have some interesting ideas lined up for the future, including maybe an interview (!), so stay tuned.A last minute addition to my schedule this year, I went to PAX Unplugged to help my friends Andy and Rand demo games in the “First Look” area. I'll be visiting family next weekend, but a new episode will come out on Monday on schedule. Thanks for listening! If you like what you hear, you can find me on Twitter or on Twitch at the same user name. (Also, I dropped the pretense that I'll ever get these down to 30 minutes, so I'm just going to let the episodes be as long as they need to be.) The trap of Career Envy, and being happy for others My increased appreciation for cooking and mixology. (Although Philly did do a number on my beloved Sabres last weekend. It's our Post-PAX Episode! We had a blast in Philly, and Gritty sought fit to spare us from his wrath, so we're here to tell you all about it.
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